Blender
2.4-2.6
Years later when I was attending
Leeds Tomas Danby I started to talk to one of the tutors about blender, and he
told me about their open sours movies, something I had no idea about. After
watching them and seeing the new interface I decided to try it out again.
Blender 2.5 introduced many new feathers and a massive upgrade to its game
engine and user interface, as well as splash screen previews of it 3rd
movie but in this update a usefull
feather was removed “knife tool”
We are now into 2.6X nothing much
has changed, its user face is the same, but a lot of addons were added,
- New
animation system, which allows almost any value to be animated
- Ray
tracing optimizations, rendering some scenes "up to 10x faster"
- Ocean
simulation
- Cycles
render engine
- 3D
audio and video
- Game
engine navigation meshes
- Motion
capture tools
- Camera
tracking
But introduction of BMesh which allows for n sided polygons (ngons), as
opposed to the previous limit of 4.
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