Friday, 29 November 2013

VFX Man Vs Nature ideas..

Character design, “nature’s Guardians”

The design of these beings are of a human like form (minuses a finger) with a variation of plants and vegetation making up the body and face..

Feet/legs- would mostly be tree trunk type objects with lose root like appearances,
Joints- would be a sort of organic vine look to them..
Arms- much like the legs but more skinnier and mossy.. With bits of twigs     pointing out acting as spiked armor
Hands- the hands would be comprised of two-three fingers that would be “simple” intertwined vines.
Head- would have vines/trigs as hair.. the face would be void of features, and deep sockets for eyes

Ideas fo Man vs Nature

Idea 1, a tree like being would walk through the streets almost un-noticed leaving a trail of plants, grass and vines growing from its foot prints. ..(Hum boring)

Idea 2, would feature 2 “guardians” one leaving a tail of nature behind it, and the other “Guardian” would be killing said plant growth. Till both “Guardians” have a semi fight. This would cause an eruption of plant life surrounding them, till it would eventually in case them…

Idea 3 would have a “young” child like nature being causing mischief by making its surrounding nature behaves strange.  Grow uncontrollably..

The problem with this idea is..

Location- people would be around. And the “guardians” would look out of place due to the lack of reaction of the public


Models- the “Guardians” them self’s would prove to problematic, they would need to look real, making they would need to be detailed and textured (texturing a single tree was a headache…) so texturing AND rigging a human form being full of plant life will be a nightmare..

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