Friday 24 January 2014

VFX Vines



the vines, Oh the vines were annoying, what a mistake, anyway, my VFX would focas on the erattic Growth of the vines. to do this i would be using Maya. at 1st i was gonna hand model and animate each vine using curves,,, then i found out i can use Paint tools to crate them and paralysis animate them 

Test one, making a mock area, i created some vines that would grow across the areas of the building, i randomly placed a path and added some smaller once that would connect to the main vines, . after messing with some settings, to change the sizes and shapes, this was the result.



Following test one, something was missing,,, GRASS!, so i started to mess around with grass, but they were two problems, the grass was too uniformed, and "popy", in addition to this,it added a lot of polygons, making the render time rocket.

With the testing over and done with, it was time to create the mock back plate, and animate detailed vines that would interact with a car, and frown behind, across, and along the floors. sadly, i had to remove the vines interaction with the lamp post, i also had to remove the Glass,,, the Render time was far too long without it. once again the the project sufferd from my lack of planning,,, the render times was too long, in the end i was only able to render out 390 frames out of 420,, and only a Colour pass,,, so yeah

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