Spyro (game series development)
Spyro the dragon is a well know game and character that has
a total of 13 games, and over the years it has spawned many sequels and has
sold over 20 million copies worldwide. .
This little dragon and his trusted frond “Sparx” first
appeared on the PS1 in 1998 named “Spyro the Dragon. Since then a number of new
games were released, Latest being Sky landers,, and accompanying them some
books.
The original spyro series (Spyro the dragon, Spyro 2:
Ripto’s Rage, Spyro: year of the Dragon) all follow the same principles of a
good old classic PS1 platform game, you start off in the “dragon ream” some
danger or former “bad guy threaten the other words, and it’s up to you to visit
each world visa a portal (used as a loading screen/save point) and complete
various task (ie collect gems and find dragon eggs) and save the day. As key points
of progression you will face a boss (usraly after 5 levels/ 1 world) but sadly for
the bosses were both annoying but predicable (would always use the same attacks)…
In the following years to come, the PS2 was released,, with
that a new batch of Spyro games with my favourite Sptro: enter the Dragonfly,
the game play was nothing new, main words, portals and bosses, collect gems,
find eggs/dragonfly’s…and so on. But the real enjoyment were the bigger and
more stunning surrounding, and also a smother game play, in all it was a very
good enjoyable game, kinda surprising that both developers simply disappeared..
but, there was once game that really bugged me, Spyro A
hero’s tail saw the return of Red (a former dragon elder), sadly the game play
was sluggish and damn slow, I don’t know if it was due to an old game (ps2
disk) but the game did have a lot of bugs and glitches, from whole level areas
failing to render, or you (Spyro) finding yourself in an infinity free fall
unable to move or die. But also, the games physics (enemies AI mainly) was annoying,
there was an annoying pause from your attack to their reaction/death…
2 years passed and a new spyro series begun,,, a more darker
tail. “The Legend of Spyro” the series also served as a “reboot” and ending of
a legend”. Whereas the games prior to this series were Platform, this series of
games used a more “Action” and accompanied with a stronger linear story lines.
Where you could only move followed and was not permitted to revisit passed
levels to “free roam” as you once could.
I haven’t played
the previous titles, but I did briefly play the legend of spyro: Dawn of the
Dragon, just like “The Eternal Night” the game continuous with one
difference, you can switch between playing as Spyro and Cynder, this means this
is also the 1st spyro game to allow a co-op mode element, the story
has Spyro and Cynder in cased in the crystal
for many years, when they emerge they are older, with this aged they now have
filly developed dragon wings,,, this means for an all new free-Fly consoles,,
name suggests you can fly and glides
without limitation….we there is once, you do slowly descend (like in previous games
when gliding) but you never actually land, unless you make them…
I was never able to complete Down of the Dragon, because of
this free fly mode,, in the 3rd or 4th level you are in
an large open space perfect for flying, and I found it quite peaceful..
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