In a way this blog would have tired in with my CoP essay, mainly the part where i go on to say how the look and quality of animation and design of characters and environments has improved. and the same cant be said more then with games, wither its the PS1 look and design of Crash Bandicootand Spiro the Dragon, with their super low polygons and simple level design, to their more new adaptations like Legend of Spiro and Crash of the Titans,, where Spyro took a some what more darker themed in both art style and animation (ie his attacks seem a little more violent and intention to kill rather then to scare).. to Crash, having been made to look younger, and oddly have tatoos/ tribal markings down his arms, he went into a more cartoony comic root of game play.
but here we are going to talk
about Ubisofts Assassions Creed mainly, since the 1st AC game came out in 2007, Ubisoft has some what almost pumped out a new game every year, with (what i deem to be) 7 main games. AC 1( 2007) ,AC 2 (2009), AC Brotherhood (2010) ,AC Revelations (2011) ,AC 3 ( 2012). AC 4: Black Sands (2013), AC Unity (2014), AC Rouge (2014, and finally AC Syndicate (2015)
Spin offs
AC Altaire Chronicles ( 2008 DS)
AC Bloodline (2009 PSP)
AC2 Discovery (2009 DS)
Liberation 2012 (was also the FIRST AC game to have a Female Protagonist PS Vita)
Freedom Cry 2013 (Digital download stand alone)
AC Identity(20015. IOS)
AC Chronicles, China (2015) India and Russia /(TBC)(digital download)
got a little off topic here... the point of this blog is to point out how often Ubisoft are releasing AC games, and granted some are buggy to hell and back like Unity and parts of Rouge, but it does show a vast improvements and degree of animations and overall designs of the characters and works,,, but this however is NOT a good thing. coming back to Rouge. all the games have been in Development for 3 years +. meaning Ubisoft start a new AC game before they have finished the one they are working on, that including other projects,,,this means they tend to re uses quite a lot of assets and animations, Example in AC 2 we Ezio was given a unique way of running along beams and planks, (running with both arms out stretched behind his back) ... this animation his now been used in AC 4 and unity (Conner had his own animation).. same is said for the swimming animations, some animations like Swimming, climbing and volting can be seen in Watch_Dogs
but this rant doesn't end there, Oh no!, with each new installment of the games, Ubisoft tried to push their boundaries to get batter, but this can lead to a broken game, back to Rouge, the game uses new assets and its also using the same engine that was used for AS 4, how ever some if its assets (mainly the maps) were from AC3,,, and they were made for use in a different engine,,,((see where this is going))? with trying to do short cuts they ended up adding more work, that and they kepped adding and changing the controls layouts. well, all AC games have used the same engine, but the move not all of them use the Havoc engine for its physics,,, so its mainly the physicists parts that break, and since some of the physics are connected to the character it too breaks
over all, the AC games have indeed developed and got better and bigger (Well excluding AC unity,,half the map size, no ships,,, broken on launch)
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