here is an update on my checklist i made some time ago, X=done __=undone
[__]Production schedule
[__]Production schedule
[X]Story
[X]Shot list
[X]Story bored
[X]Story bored
[X]Animatic
the biggest problem i have is making a production schedule, at 1st i forgot to make one,but as time passed, I didn't see the point in making one, or "faking" one just so I had one, since it would be obvious I didn't stay to it, and that's the reason I don't have one, because I know I would't be able to stick to it, that and it would confuse me...
the biggest problem i have is making a production schedule, at 1st i forgot to make one,but as time passed, I didn't see the point in making one, or "faking" one just so I had one, since it would be obvious I didn't stay to it, and that's the reason I don't have one, because I know I would't be able to stick to it, that and it would confuse me...
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[X]Consept dev
[X]Mika (Real Wold)
[X]Bedroom (Pre model
[X]Mika (Red riding hood)
[X]Grey Wolf
[X]Shadowy beast
[X]Woods/forest
[X] Butterflies & flowers
[X] The Path
[X] Granny House
as bad as sixths is, I tend to go with the 1st idea i made,,, so it was kinda annoying making variations of somthgin just to try different things... but at the start of Mikas/ Reds Development, she was gonna have the same promotions and build as the CoP3 version,, but thought drawing the cloths using a diff rent body style, i decided to make her less carttony and a little more correct...
as bad as sixths is, I tend to go with the 1st idea i made,,, so it was kinda annoying making variations of somthgin just to try different things... but at the start of Mikas/ Reds Development, she was gonna have the same promotions and build as the CoP3 version,, but thought drawing the cloths using a diff rent body style, i decided to make her less carttony and a little more correct...
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[X]Modelling
[X] Mika
[X]Red Riding (normal)
[X]Red Riding (cuts and tattered cloak)
[X] Grey Wolf (Normal)
[X] Black/ Shadow Wolf
[X] Texturing
[X] Rigging
[X] Blend shapes for Mika and Red Riding
[X] Basic Blend shapes for Wolf and shadow beast
[__] Animate
[__] Render
the modeling and drawing (backgrounds) profess took longer then expected, mainly due to errors, and a miss behaving program that kepped crashing before i saved... the problems in question was the dynamic joint chains, though a pain to set up, and a hassle to get working. i do intend to use them in future.
time ran short, shorted then i had realized, and with some assets still not working as then should (corrupted image files..) the animation process was delayed and so too was the rendering. witch also had to be changed since i ws using Maya Softwere to render, but now im using Mental Ray...
the modeling and drawing (backgrounds) profess took longer then expected, mainly due to errors, and a miss behaving program that kepped crashing before i saved... the problems in question was the dynamic joint chains, though a pain to set up, and a hassle to get working. i do intend to use them in future.
time ran short, shorted then i had realized, and with some assets still not working as then should (corrupted image files..) the animation process was delayed and so too was the rendering. witch also had to be changed since i ws using Maya Softwere to render, but now im using Mental Ray...
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[__] After Effects
[__] Back plates (Woods)
[__] Set extension (Woods)
[__] Compositing
this segment has now been by passed since i created a virtual set inside mayo using flat images with alpha channels, menacing i wont need to use Aftereffects the background, but i may/will still use i for set extensions and sequencing...
this segment has now been by passed since i created a virtual set inside mayo using flat images with alpha channels, menacing i wont need to use Aftereffects the background, but i may/will still use i for set extensions and sequencing...
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[__]Editing
[__] Add sounds effects, Music (if/where needed) and ambient audio
[__]Finalize
Needless to say without a finished product renderd, editing and sound effects were pointless beond simple placeholder sounds....
Needless to say without a finished product renderd, editing and sound effects were pointless beond simple placeholder sounds....
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