when i was working with the Dynamic Joint chains for Project: EP, i thought it would be a good and fun idea to test the joints 1st,, i mean, last thing i needed was to spend spend half of a day setting up the dynamic joints on Mika & Red Riding hair, cloak and skirt. so my thought was to add the dynamic chains to the toy that was meant to be in the animation ((at the end Mika was suppose to wake up, grab her teddy and leave the room,, but this was cut) so the toy just became a background object, anyway the toy is based off a fan art drawing of a some what popular Tumbler blog post called "Little Miss Rarity", its much like the "ask Pinkimena Diana pie",,, (oh right, WARNING: may contain pony stuff,, ok?, good)
So this doll was a good subject for the dynamic joint chains since her main and contained a front and back, an her tail was 1 item, so a total of 4 Dynamic joints were needed. Soo, i set it up i added a little Curve drag and attract, and made the Pinkimena doll step into the light in a some what creepy rag doll like pose then leave, humm ok good, the test worked, her mane and tail flowed. Oh also this was to see what was the best way to connect the dynamics to the rig, do i
A, set everything up, bind the joints, then simple parent the Root joints of the dynamics to the Characters model,
B, parent the dynamic hair Folical to the respected area (ie tail to the hip controller and main to the head controller)answer, bones,
~the Dynamic joints were created from the very based of the tail/ mane to the very end~
the 2nd test was mainly me being bored, and a little irritated with the wolfs fur, so i had the idea to make Pinkimena Dance,, dance to what? non other then the Nyan Nyan dance. this test was also to serve as "who much moment can the joints take before exploding in on them selfs" turns out, quite a bit,, that is until you have a fast motion followed by a sudden stop (ie a head turn/ body spin)
~the dynamics here were the same as the last version, but i moved the joints to they were allied with the edges, and added a few weight pain smooth tool.
And finally, this was a complicate random test, and after watching a few umm Steam Fim maker (SFM) videos, i came across a "Sweetiebot: Fear me [SFM Remake]"
so i thought i might be a good idea to have a little fun with Mika, to see if her hair works probably, and to see if the blend shapes i made were capable of lip syncing. and to see if her hair would rest back in its some what original location and shape. secondly the eyes change colour. yes this is some what stupid but it was also a slight test to see how i could change the texture map over a set amount of time (since ive been wanting to find this out for some time..hey come to think of it, i don't think you can do a textur swap in blender without a stupid amount of steps)
~her hair's dynamics, unlike Pinkimenas, its set from half way down to the tip, meaning only the parts NOT touching her head will move.
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