Friday, 22 March 2013

Has the Digital Revolution really damaged the art world?

How far has the technology brought us and what exactly has the digital revelation done to creativity, ‘Can it be argued that the digital revolution can be seen to have aided or diminished creativity?’ There are many different ways of viewing “creativity” and there is not a simple yes or answer to this question, rather an equally balance between them both. Because of this the creative aspect of art has been divided some will say it has aided the growth of new art forms; where as more traditional people would argue against this. How can you define art or the means to be creative of if you limit yourself to only traditional creative means like drawing. But firstly what exactly is the digital revolution and how does it relate to creativity?
2. the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods, interpretations, etc.; originality, progressiveness, or imagination: the need for creativity in modern industry; creativity in the performing arts.
3. the process by which one utilizes creative ability: Extensive reading stimulated his creativity” And creative as
“1.
having the ability to create
2.
characterized by originality of thought; having or showing imagination: a creative mind
3.
designed to or tending to stimulate the imagination: creative toys
4.
characterized by sophisticated bending of the rules or conventions: creative accounting
5.
a creative person, esp one who devises advertising campaigns”

Background research on movements 

The digital revolution did not really appear until around 1980 but new technology and technical advancements appeared throughout the century with the invention and development of two key items. In 1957 the first computer system was invented this this opened new possibilities for entertainment and of could creativity. Some years later in 1972 the first home gaming console was created. But then the World Wide Web was release to the public in 1990 but was around as early as 1960 and from that point on the creative would really did change. With the rise of the digital age many businesses and companies relied heavily on this new technology to operate. As said previously this revolution also meant the replacement of many industry and jobs.  By 1999 just about every country were connected via the World Wide Web.

The upside to this digital revolution is that it became easier to share your work and communicate better with others across the world. This revolution also gave us more ways to develop new ideas and discover new media. The down side to this however is we have become too dependent on this new means to communicate and it’s too easy to get overloaded with information, old media types have started to fade. The main underlining problem is, yes it is easy to get your work seen but it is equally easy for it to be copied or used without credit. And since the WWW released more and more people have become distracted by tech and gaming.

Creativity is its most basic way of thinking is when someone creates something new from whether that’s as small as a painting or as big and ambition as Architecture. Everything has and needed a creative artistic element to them for it to work. Even computer games require creativity for them to work. Another way of seeing this is creativity In the simplest form can refers when someone being creative, and creates something new with some kind of value weather that’s through paining, dance or writing anything we think and do is driven by creativity.

A physical and logical way of thinking is creativity means you can make something that others haven’t got, in turn that would inspire them to be creative. Before the digital revolution any kind of creativity would have been seen as unique and expressed thought higher class art forms, and in the past “Art” was considered as a higher class persons pastime, as such only the rich or wealthy could ever understand and enjoy the concept of art. But because of the digital revolution the higher class “art” sanders have gone, because as said multiple times “art” and creativity itself is no longer limited to just painting
Where as a dictionary definition states creativity as:

“1. the state or quality of being creative.

. It is called and refuted to as “fine art” but in no way does that suggest that the “art” is of high quality, and this example would exclude visual art forms since some people would consider visual art as a craft such as hand craftwork or textiles but now “Fine art” can reflect to just about any creative form or even speech.
Marcel Duchamp, Fountain, 1917 is a good example of creativity and fine art, even though its not a painting, sculpture or even video, it’s a simple urinal turned on its side and signed by the artiest with “R.Mutt 1917” 

A defanition of fine art is
a. Art produced or intended primarily for beauty rather than utility.
b. Any of the art forms, such as sculpture, painting, or music, used to create such art. Often used in the plural.
2. Something requiring highly developed techniques and skills”

Drawing is the oldest and most used form of visual expression 

In drawing its comman to use such materials as graphite pencils, pen and ink, inked brushes, wax color pencils, crayons, charcoals, chalk, pastels, markers and stylus. Painting and drawing jenoral incude such media as Cartoons And Comics.
Comics a very creative form of drawoing as you are efecaly telling a story throth a serice of still images acompaned by texk that would develupe a narrative, commect are still hand drawn and digitaly colured and prinited. Comics are seen as low art but are eaquraly just as creative and articstic 

Digital art generally would use digital technology whether that’s through sound or visuals. Digital art has in turn make an impact on more traditional creative forms. Digital artists would us this media to create their idea of art and it can be as simple as projecting lasers into a room which is creative in its own right. But some traditional artists would use such media to help them develop or publish their work.

Though most digital art is completely computer generated or using scanned photographs as bases of their ideas most of it is 2D still images or video displayed on a screen or projected onto objects. However some digital art is also CGI or 3D such as “Philippe Parreno and Pierre Huyghe no ghost, anywhere out of the world from no ghost, just a shell 2000” the character Annlee reflects on her absurd and tragic situation. Further questioning the status of copyright and ownership”  Pall. C. Digital Art. 2003. Page 110

Another form of digital art is installation art; this field of digital art focuses more on projecting images or videos onto walls or objects rather than displaying an image on a small screen. An installation would commonly be a 
moving imagery and accompanied by sounds or even physical objects to interact with.

As said before creativity comes from inspiration and the desire to make something new or unique, even with the digital revelation taking over the majority of the creative aspect is now removed. On the other hand to create something digitally you still need to be creative but in a new direct way.

A very basic representation of this old creativity vs. digital creativity can be seen with a modern arties she or she could use either paint/oil on canvas to create a single masterpiece over a period of months and would have taken weeks of prier planning. Or she/she could and also with quite a bit of trail and error that would need to be corrected. Or the artiste in question could take a more direct digital route and use a program such as Photoshop to produce the same image in a matter of hours and with no noticeable error. Also with this digital version the artist can then publish their work via social network sites.



Staying with digital art and advertising it is now possible to recreate photo realistic images with new media and it is also fairly easy with the right skills and software to develop a high standard images and even duplicates of existing famous painting such as the Mona Lisa

The Mona Lisa was painted by Leonardo da Vinci who was also an inventor and painter. The painting is argued that it took Leonardo da Vinci around 4 years to paint the Mona Lisa. Unfortunately Leonardo died before ever completing Mona Lisa. Leonardo’s art styles were revolutionary and an innovation because the majority of paintings in the 16th century were stiff and consisted of profile views of the subject.   Now in the 20th century this masterpiece has been the prime target to digital mock up, and also digital replication. It is possible to create an almost perfect copy if the Mona Lisa in a single day. Copying an existing painting is far from creative; a copy is still a copy.

It can be argued that the rise in modern technology can be seen to have diminished creativity and had a major influence and both positive and negative effect on the art world today. The reason of this is because it has become easier to create something from nothing and for your work to be recognized via social media. Creativity is no longer limited to pencil and paper, or oil to canvas; the possibilities are now endless and open to drastic change.



An “artist” formally named as Stelios Arcadiou using his body as a template for new art and self-experiments. . In 1976 he did a series of 25 “suspensions exhibition, as the name suggests he would suspend his own body by piecing it with hocks and wire and would be suspended in the air alongside versus objects. In 2007 he had a cell grown ear surgically attached to his arm. In short he is using the digital age to assist him in his bizarre exhibitions  
 “"THE BODY IS SEEN AS A SCULPTURE, AND WITH THE SUSPENSIONS THE STRETCHED SKIN BECOMES A GRAVITATIONAL LANDSCAPE.”   By Jesse Hicks on September 14, 2012 12:00 pm http://www.theverge.com/2012/9/14/3261078/meat-metal-and-code-stelarcs-alternate-anatomical-architectures



We now live in a digital age where new technology is developed and designed to help us, and it is easier now for anyone to be creative and even more easier to promote your work over the internet via social networking sights or image/video sharing sights for anyone anywhere to see and judge your work. A prime example of this new media method of getting you work know is with Jason Chan
  Jason Chan is a freelance digital artist and in 2008 he entered a contest called “Thunderdome: Last Man Standing“ on a site ConceptArt.org 

The theme of this contest was "Outbreak." He know people would draw zombies and they did, but gave it a little a twist rather than an adult zombie apocalypse his focused on kids, specifically a playground filled with non-other than zombie kids [Zombie Playground], then about a year ago a games development/ marketing company know as massive black inc found this image and developed a game based off this image and employed Jason Chan as the concept artiste for the project [ZPG]



“In Zombie Playground you take on the role of a kid during a zombie apocalypse as seen through his or her imagination.  Your school is overrun by the undead, and it’s up to you and your friends to do whatever it takes to survive!”

You can also argue that it has diminished creativity in a way, because modern sculptors, artist or designers would use tech to aid them in their creation by making a digital replica of the subject they would make before even attempting by trial and error.

Another way of seeing this is in entertainment, specifically animation. In the last 20years they have been major decrease in traditional animation technics and practitioners. The animation world has become more computer based and digitally motivated rather then hands on and physical. Evan though there are still some examples of traditional animation partitions, even then they are aided by some form of digital advancements.

In the past years new technologies have come out making life easier and the possibility to create just about anything and to make or do something creative, weather its using computer graphics or 3D realism to digital representation of art. And now new technology has been used to aid the development of art, mostly seen in the renaissance to the present. Where devices were used to filly understand form and structure for a more realistic appearance of art.
  But what’s considered as being creative today and on the topic of technology has it really improved our way of thinking.

Today even computer-based art still maintains a technical art feel. For example this image of a woman, he was drawn by hand and scanned into Photoshop, then digitally painted bit by bit until it resembles a realist painting of a woman.  Although the majority of digital art uses realistic forms or ideas

The digital revolution and this new means of art also created new jobs, freelance work. Such as Andrew P. Price, he created a website called Blender Guru in April 2009. His website was originally intended for him to promote his profile as a freelancer, but then he made educational products his main primary focus. 
  And on the topic of 3D and CGI since 1972 the first home gaming console was created a rise and increes of entertainment and games companies started appear. Most games from 1980 to present have focased on photo realistic or fanticy, but in 2012 a games compyt created their adaptaiton of Robert Kirkman 2003 comic serice. The game itself was reatice by using a comic book stayal look to stay true to the origanle idea. The game would also use and addaped a lot of cinematography to make it feel real but also reminds you it is only a game. 

CG music Some music today is simulated via a computer such as fruity loops and other more higher business class sound programs. They has also been a steady rise is digital computer generated singers, specifically in japan with a new creative form of J-Pop. The program and music form is called Vocaloid and it became a music culture in its own right. Vicaloid is a voice synthesiser technology developed by Yamaha. The program basically works by the user will type a lyric(s) in a range of tones (a visual keyboard) the voices them selves are fragmented voice banks that are provided by real singer, in the passed few years the programs sound quality has been improved to the point where its hard to tell a “Vocaloid” from a real singer. This program created new possibilities for new music and endless creativity and possibilities since the program has no restrictions and over 30 different voice banks.

So in conclusion has the digital revelation really made that much of a difference to creativity? With all this in mind the digital revelation can be seen as to have aided modern creativity rather then to diminish it completely. Granted it has slowed down replaced a lot of old traditional art and creative forms and animation techniques with new and easier methods, this revelation brought us new means of expression and new media to explore but even then with this new technology and digital revelation is still only a tool for us to use, at to use it be creative and unique. Furthermore the digital revelation has given us more new ways then ever before to express our creative side and to develop our ideas further but they have been noticeable decrees in tradition creative media. The digital revelation was a creative act in it self, since creativity is something new that has made that didn’t exist. So by that the revelation and further development of technology and new Medea has infect aided creativity beyond its original capabilities 


Bibliography and references 

Blender Guru,  2013, (updated March 12 2013) http://www.blenderguru.com/about/ (accessed March 18 1213)

CONCEPTWORLD, concept art world http://conceptartworld.com/?p=13397 (accessed March 12 1213)

Crecente. B, polygon, June 22, 2012 VOX MEDIA INC. http://www.polygon.com/2012/10/9/3479894/zombie-playground-the-goonies-and-attack-the-block-with-a-splash-of (assessed march  12 2013) 

Dictionary.com Unabridged, Based on the Random House Dictionary, © Random House, Inc. 2013. http://dictionary.reference.com/browse/creativity

Dictionary.com Unabridged, Based on the Random House Dictionary, © Random House, Inc. 2013.http://dictionary.reference.com/browse/fine+art

Murray .P, Murray L, Art of the Renaissance 1963-1997, Singapore 

Meat, metal, and code: Stelarc's alternate anatomical architectures, Hickson. J September 14 2012 http://www.theverge.com/2012/9/14/3261078/meat-metal-and-code-stelarcs-alternate-anatomical-architectures

Pall. C. Digital Art. 2003. London 

Zombie Playgroun, Massive Black May 18 2012, http://www.zombieplaygroundgame.com/ (accessed March 12 1213)



Vocaloid, 2011,  Yamaha Corporation, japan http://www.vocaloid.com/en/ (assessed march 19)



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