I say again because I talked about both programs last
year. For this project I will be using
blender. For the pure reason of I’ve used it longer, and know its layout and processes
better. Meaning a faster workflow. Since this brief is kind of short since we
have others that lap over with it. And
like I said I’ve more accustomed to blender then Maya, meaning I can make, rig,
texture and animate multiple “things” faster. then to try and do a crash cause
on Maya just to get irritated.
Even though I am capable of modelling and rigging a
character in Maya, I’m not a fan of its UV Editor. Or the slightly lack of
freedom with animating the rig…
Example being, you can set up an IK chain in the characters
legs AND arm, so you only need to move the foot for the leg to move, and hand
for the arm to move. Where as Maya its best NOT to have an IK chain in the arm
(because IK chains are normally used for interactions with other objects like
floors or walls).
But other then the butcher throwing the elder brother, they
is no real interaction between the characters.
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