The story is set in the winter; this is
evidenced by the following details
“The blizzard was
raging fiercely around them as the brothers stumbled down the long
road. They were miles from any farm, and knew they had to seek shelter or
freeze to death”
so I needed to find out who to
make it snow, without crashing the program with un needed geometry. This meant
I would need to play around with a partial simulator. By default the simulator
is set to hair. By following a somewhat simple tutorial from BlenderGuru.com
(Andrew .P. Price) I was able to add snow. As well as making it behave like
snow (rather then falling straight down like rain..
However they was a problem I was unable to resolve, and that was the size. Some of the flakes were too large and when they floated passed the camera you could clearly see they were simple hexagons.
The Story details a blizzard, but
all I managed to sum up was light snow (even though the emitter count was over
60000, and yet it’s still was not enough)
Also as I said in Post 12, the background will
be out of focuses, of I needed to found out how to add Depth of Field. Again
following a tutorial from Blender Guru I was able to achieve by applying the
following settings
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