Thursday 15 January 2015

07, Oh good god that’s ugly!



My 1st attempt at making the character (code named Mika) turned out ugly as.. [fig 1] although it was kind of a rush job to have a model ready for a quick show.

With some follow up edits..a lot of edits and changes ‘Mika’ was ready to be Rigged and textured.. the image to the left is using Toon shaded  material colours on each relevant location and and toon outline. following this stage i would Re texture her using a UV map (giving me more controle over the inner black lines) and reduse the poly count some too.




Following the creation of ‘Mika’ I was also designing her room, it had to look like a kids room but for time sake it couldn’t be too complex, I was aiming for a simple room with one wall missing (as the camera would be locked from this angle). Throughout making the room I had a basic proxy shape of Mika to serve as a size locater so her room was to scale with her (remember Mika is a kid, so we can’t have her looking like a giant in the room,,)

A few toys here and there, some books, and few ‘Easter eggs’ hidden in plain sight and finally what kids room is complete without a messy bed and some paper lying around?


Character modelling: 30 days (3-4 hours per day approx.)
Environment modelling: 4 days(2 hours per day approx.)


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