Design touch ups. considering the final animation will me more focused on more traditional animation the 3d models colour isn't really important. but its still nice to have. in any case she has two texture maps, one with bace colour and added black in liners for details like the folds in her hood and shoes (fig1) and the stipe patton in on her arm (fig 2) and the 2nd texture is coloured. Fig 2 is a test to see how well the Toon shaders and Toon outline works as the Character moves.
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Fig 1 |
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Fig 3 |
below is is a demonstarion of her toon process. taking a 3d model and testing three diffrent types of toon. as yo can see below the 2nd test is a more styalised and flat toon effect, but it loses alot of form and shape since it blends into itself. the 3rd one looks better but its still clearly a 3d model..and with the final image the outliner is added and even tho it still maintains some of its 3d look, it is closer to a 2d model then the others.
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Stage1 Stage2 Stage3 Stage4 |
Fig 3 is the final design of Mika (the black shader will be reduced) her hair hood and sting toggles are rigged for extra motion and freedom. in addition they was another small detail added at the end for a bit of uniqeness to her, her eyes have a faint 10 pointed star (a toon version of the iris)
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