Thursday 21 May 2015

13 of 25, MMD's upgraded characters and system?


I once briefly went over different animation
programs in the past, im going to re viset on of them ares. Miku Miku Dance [MMD]  the software was first released on February 24, 2008, and it's current "stable" version is MMD 9.12 on July 16th, 20014,  when you 1st download the program you are given a set of Vocaloids Own mascots (the main characters such as Hatsune Miku, Kagamine Len and Rin, Kaito and Luka + several others)  these models however were never updated beyond their original release, back when the program had no optimization and were a little power hungry to render in the view port in real time, in addition the original version of MMD only had 240 and 360p resolution, but now its capable of a standers 720/ 1080p HD to 4K.

The program is rather minimum in its layout and controls. as well as it system requirements, its possible to use MMD on an old Windows 95 computer (i have tried) 'seven when you flood the program with characters, props and stages it still doesn't seem to slow down too much. second to this, the program has an insanely large following of fans who regularly make new content for MMD,, whats this a new animes come out? 3 days pass* a whole new line of MMD models made based from said anime. MMD's models are saved as PMD and PMX data, and its intentionally potable to save and export an animation data and re import the same data onto another model (since MMD models are made using the same Bone naming convention/ re set rig to model from) even the more smaller child like models (im comparison to the normal MMD modles that are 'aged' between 14-18 with len and Rin being she shorter of the default models at the ages of 14, and Luka being the tallest at the age of 20)

the program was continuously and regularly updated and bug tested until on May 26, 2011 where the last update came with a closing statement stating by the software creator that they leave the development and in the hands of the fans. despite this statement the sauce code for the program was never released and the dev team have no intention on ever releasing it,  making it impossible for its fans to continue its development,,, (kinda strange if you think about it)

however this didn't stop the fans from making an alternative version of MMD called, Miku Miku Moving, it shares the same base functions as its sister program, but also supports a larger collecting of file types, and it also supports the Oculus Rift.. (you know in case you want to feel like your in the same room as a couple of dancing anime charectors,,,wow that sounds kinda creepy...)




but back to the fan creations, as said the base characters that were 1st made with the original version were rather low poly to prevent lags or program stuttering, but since then computers have improved ten fold and the program itself is farm more better optimized, witch means people are able to make much higher quality models, as shown to the left..and needles to say some creators have a tendency to add a little too much detail, to the point of over flooding the model with un-needed polygons (mainly around the face area, ) but i guess it does help for a soother bend in joints and smother motions... take the shoulder for example, the original Miku(right) is really low poly, and her shoulder gets pointy, where as the Miku on the left has a smoother fall off..


This and the Rigs are also better made and bones are located in a better area, such as the clavicle and Hip joints,,, in the original version these two bone areas were considerably lower, as in the Clavicle/shoulder joint was located lower in the arm pit area and rather low down, meaning if the arm was to be raised up it would create a heavy crease..

overall. with the communities constant activity with the program, and ever better and newer methours for modeling and rigging said MMD characters, makes animating within the program that much easier.




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