I
am here on my 2nd year on GFGA,
I
am unsure of where my Skill set(s) and or full interests lie. But I have
prevised experience with 3D (Modelling/Animating programs. Over some 6 years I have been introduced to a
number of programs/applications.
I’m
more at home with modelling and animating, as I can’t do texturing in Maya. I
am capable of modelling ‘props’ and characters, as well as character designing.
My
drawing style is mostly a cartoony-realistic. I try to avoid giving an “Anime
feel” in my drawings.
For
my final year on Interactive Media at Leeds City College, I made a 7-minute
animation for my FMP, where I worked on it for 7 weeks solo. This meant I had
the challenge of:
Planning,
character/ set/prop design story boarding,
modelling/texturing/Rigging/animating/rendering
Here
is a Small list of programs I used and why
*[MMD]
(Miku Miku Dance) –a program where you can download pre made models of VOCALOID
and animate them… I used it mainly to make small animation test/”funnies’
method of animating in [MMD] is manual. Meaning I had to animate each ‘Bone’
separately
*Blender
2.49b- 2.9– is a FREE 3d modelling and animation program, it preforms just
under Maya… I have used Blender for 6 years and will still continue to use it
along side of Maya, with blender I am capable of modelling a “human’ rig it,
texture it and animate it with minimum problems
*Maya
2012-2014– I’ve used Maya for a year now, I find it simple but annoying to use
at time as I occasionally will mix up its short cuts with Blenders but it take
me a little longer to model something.
[Update]:
I have gained more confidence with using maya,.
*GIMP
2.6-2.8/Photoshop. I have used (and still use) GIMP for digitally colouring
hand drawn drawings and texture mapping for Blender/Maya. I am more comfortable
using GIMP over Photoshop.
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