Friday 9 May 2014

01: intro to Game art and Machinima

Blog01: intro to Game art and Machinima

For this brief we were asked to work in groups of three, to produce a one minute animation that would play inside Unity in real time.  The guidelines were simple; make an animation no longer then one minute with two humanoid characters that MUST interact with each other in some way or form. 


The only other real guideline for the project was a set theme that were given to us, these themes were as follows Covalence, Challenge and gift, the characters and story can be as complex or as simple depending on the groups confidence, but we were instructed to stay away from things like long cloth, wails and wings.

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