Friday, 9 May 2014

07: Alien




For a studio task we were given a pre made T-pose and were instructed to use the image to help us model an alien bipod. later to be rigged and animated for use in unity.

Following Mats Video Tutorials on modelling a biped alien, i produced this. seeing that this was my first time really modelling a character in maya and not in, other programs,,, the process was almost the same  with a few differences.

Saying this, old habits die hard. and i was still using the odd shot-cut from the other program, witch in maya has a completely different effect.
i didn't really come across any problems with the rigging, since it was fairly simple. annoying, but simple.




Once i finished Modelling the alien we were given, i got a bit bored and started to mess around with Materials and Extruding. until i ended up with this guy. a green/grey alien with a nice space suit and armour. and an additional finger.

But since this guy was not a part of the tutorial. he was left this way, un rigged and un animated.







next up was UV mapping and texturing, AH, UV texturing, the process sounds simple on paper, but actuarially getting into un mapping was a pain, all it takes is one missed place click>cut uv, and you mess up the UVs,, badly.

at the start it was rather annoying with the cutting, and pinning, unfolding and moving, but after a while i got use to this way of un mapping and it became much simpler.




Rigging, Well following mats Tutorials did help. but at times they were confusing, i needed to re visit them multiple times. the rigging process was simple, its a matter of placing bones in the right places. and settings the right constrains.

how ever. the control parenting was annoying, i "broke" the rig multiple times until i finally got it working. in the end i was able to achieve all the needed skills the tutorial videos pointed out, everything but one, the followed art roll no matter how many times i tried. the role didn't apply, and if it did i was barely visible


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