Friday, 9 May 2014

16: Troll Finals


As said before, the trolls modelling was interesting, this is the first time i've modelled a Humanoid creature fully in Maya. and with such odd proportions.  like is said in the other post, the loin cloth was arrogating to place but simple to model.

i was debating with my self on how many faces the back rock and cloth should contain. give the rick more faces so the texture stretches less, but run a high rick of the "rock" looking too smooth. or leave them low polly, this would keep the rick jagged, even if/when smoothed up, BUT this would also mean they would be a lot of stretching in the textures and mesh

I later decided to go as low polly as physically possible but this did mean they would be some stretching of he was to move to much, but saying that. its a rock, how much movement will he be able to pull of?.. minimum really. in the end im happy with the result, saying that, it wouldn't have hurt too much to add a few extra polygons around the face and shoulder.

And again, here are the final results. his bag still passes though his body when he moves too much.


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